Kicked from game and unable to rejoin

Kicked from a match about half an hour in and am stuck trying to endlessly rejoin, it says I can’t leave the match without getting a penalty but it won’t let me back in, it simply sends me right back to the hideout saying “match in progress” :(I was having a good time too

A lot of people are getting this now. Seems to be same thing as this: https://forums.playdeadlock.com/thr…g-acknowledgement-from-developer-team.130405/

bro tysm this helps a lot, I was so sad when I got yeeted even though it was a very tough game! Thanks for the response, this gives me more info on what happened :3

same thing just happened to me, currently stuck in the hideout with “Match in Progress” and unable to rejoin

This just happened to me as well. I can’t even verify the files in steam. It just sits at 0%… I can’t join a match, I’m just stuck.

[SteamNetSockets] [#1655630229 SDR server steamid:~ vport 0] problem detected locally (4001): Timeout; remote problem. Rx age server (never) relay 0.3s
[NetSteamConn] Steam Net connection #1655630229 SDR server steamid:90286192713214998 vport 0 problem detected locally, reason 4001: Timeout; remote problem. Rx age server (never) relay 0.3s
[Localization System] CLocalize::CompileString failed to localize: #GenericConfirmText_Label
[Client] Disconnected from server: NETWORK_DISCONNECT_REMOTE_TIMEOUT_CONNECTING (Failed to connect to =[A:1:1556818966:49872]. (4001) Timeout; remote problem. Rx age server (never) relay 0.3s)
[NetSteamConn] Closing Steam Net Connection on socket ‘client’ to =[A:1:1556818966:49872], handle #1655630229 (1000 CloseSocket)
[NetSteamConn] CloseSteamNetConnection handle #1655630229 (userdata -1)
[Networking] Summary of connection [#1655630229 SDR server steamid:90286192713214998 vport 0]:
[Networking] End-to-end connection: closed due to problem detected locally, reason code 4001. (Timeout; remote problem. Rx age server (never) relay 0.3s)
[Networking] Remote host is in data center ‘atl’
[Networking] Current rates:
[Networking] Sent: 0.0 pkts/sec 0.0 K/sec
[Networking] Recv: 0.0 pkts/sec 0.0 K/sec
[Networking] Ping:65ms Max latency variance: ???ms
[Networking] Est avail bandwidth: 256.0KB/s
[Networking] Bytes buffered: 0
[Networking] Lifetime stats:
[Networking] Totals
[Networking] Sent: 21 pkts 6,637 bytes
[Networking] Recv: 0 pkts 0 bytes
[Networking] No ping distribution available. (1 samples)
[Networking] No connection quality distribution available. (0 measurement intervals)
[Networking] Latency variance histogram not available
[Networking] No rate stats received from remote host
[Networking] No lifetime stats received from remote host
[Networking] Primary router: dfw#196 (162.254.194.38:27020) Ping = -1+16=15 (front+back=total)
[Networking] Current rates:
[Networking] Sent: 2.0 pkts/sec 0.6 K/sec
[Networking] Recv: 2.2 pkts/sec 0.0 K/sec
[Networking] Ping:???ms Max latency variance: 58.9ms
[Networking] Quality: 100% (Dropped:0.00% WeirdSeq:0.00%)
[Networking] Bytes buffered: 0
[Networking] Lifetime stats:
[Networking] Totals
[Networking] Sent: 21 pkts 6,637 bytes
[Networking] Recv: 21 pkts 204 bytes
[Networking] Recv w seq: 21 pkts
[Networking] Dropped : 0 pkts 0.00%
[Networking] OutOfOrder: 0 pkts 0.00%
[Networking] OOOFixed : 0 pkts 0.00%
[Networking] Duplicate : 0 pkts 0.00%
[Networking] SeqLurch : 0 pkts 0.00%
[Networking] No ping distribution available. (0 samples)
[Networking] No connection quality distribution available. (1 measurement intervals)
[Networking] Latency variance histogram: (1 total measurements)
[Networking] <1 1-2 2-5 5-10 10-20 >20
[Networking] 0 0 0 0 0 1
[Networking] 0.0% 0.0% 0.0% 0.0% 0.0% 100.0%
[Networking] No rate stats received from remote host
[Networking] No lifetime stats received from remote host
[Networking] Backup router: sea#125 (~:27139) Ping = -1+65=64 (front+back=total)
[Networking]
[NetSteamConn] Removing Steam Net Connection for =[A:1:1556818966:49872], handle #1655630229
[Networking] Closing ‘client’ poll group
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 28 )
[Prediction] Prediction time (58.544998) is ahead of sim time (0.015000) by excessive amount (58.529999)? Clamping offset
[HostStateManager] Discarding pending request ‘Remote Connect (=[A:1:1556818966:49872]), 27’
[HostStateManager] HostStateRequest::Start(HSR_IDLE): loop(levelload) id(28) addons() desc(Idle (levelload))
[EngineServiceManager] SwitchToLoop levelload requested: id [28] addons
[HostStateManager] Host activate: Idle (levelload)
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to “game” loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [28] addons
[Server] CNetworkGameServerBase::SetServerState (ss_dead → ss_waitingforgamesessionmanifest)
[Server] SV: maxplayers set to 1
CPlayerVoiceListener::GameInit()
Created bullet handler 000004A4D7341980 for weapon 0000000000000000
CCitadelBulletManager added BulletHandler 000004A4D7341980 for weapon 0000000000000000 (now 1)
[ResourceSystem] Failed loading resource “materials/sprites/blueglow1.vmat_c” (ERROR_FILEOPEN: File not found)
[Server] SV: Spawn Server:
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest → ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading → ss_active)
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to ‘loopback’
[SteamNetSockets] [#95442107 pipe] connected
[SteamNetSockets] [#3556870359 pipe] connected
[Networking] Created poll group for socket ‘client’
[Networking] Created poll group for socket ‘server’
[Networking] Connected loopback client=5b054bb@loopback:1 ↔ server=d40188d7@loopback:0
[Client] Tick packet desired receive margin now 20.0ms. cl_tickpacket_recvmargin_desired=5 cl_tickpacket_desired_queuelength=0. engine_frametime_warnings_enable=1, cl_async_usercmd_send=0
[Prediction] Prediction time (58.544998) is ahead of sim time (0.015000) by excessive amount (58.529999)? Clamping offset
[NetSteamConn] Associating NetChan PlushSizedNi @ loopback:0 (loopback:0) with Steam Net Connection handle #3556870359 (userdata 0)
[Prediction] Prediction time (58.544998) is ahead of sim time (0.015000) by excessive amount (58.529999)? Clamping offset
[NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #95442107 (userdata 1)
[Client] CL: Connected to ‘loopback:1’
[Server] Client 0 ‘PlushSizedNinja’ setting rate to 196608
[Prediction] Prediction time (58.544998) is ahead of sim time (1.035000) by excessive amount (57.509998)? Clamping offset
[Client] Game: “Deadlock”
[Client] Map: “”
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 10725 (revision 10681530)
[Client] Server Number: 19
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
ReadSteamRemoteStorageFile( bufOut, “voice_ban.dt” ) → 0.000587 seconds
[Client] Tick packet desired receive margin now 20.6ms. cl_tickpacket_recvmargin_desired=5 cl_tickpacket_desired_queuelength=0. engine_frametime_warnings_enable=1, cl_async_usercmd_send=0
[Client] CL: CGameClientConnectPrerequisite connection succeeded
[Server] SV: IGameSystem::LoopActivateAllSystems {
[Host] HO: IGameSystem::LoopActivateAllSystems {
[Host] HO: } IGameSystem::LoopActivateAllSystems done
CCitadelMatchDataWatcher Tracked Stats
Assists: Meta: N, Account: 2, Hero: 2
Denies: Meta: N, Account: 5, Hero: 5
Last Hits: Meta: N, Account: 4, Hero: 4
Player Kills: Meta: N, Account: 1, Hero: 1
[Server] SV: } IGameSystem::LoopActivateAllSystems done
[Server] SV: Game started
[Client] CL: IGameSystem::LoopActivateAllSystems {
[Client] CL: } IGameSystem::LoopActivateAllSystems done
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[CL CommandQueue] CQ disabled, re-syncing usercmd and simulation clock remainders
[Hideout] Hideout Lobby Connection State: Invalid (-1)
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] Client missing networkable entity class CCitadel_HideOutTargetSpawner
[Client] CNetworkGameClientBase::LinkClasses took 34.632 msec
[Console] Loading map “dl_hideout”
[HostStateManager] CHostStateMgr::QueueNewRequest( Loading (dl_hideout), 29 )
[HostStateManager] HostStateRequest::Start(HSR_GAME): loop(levelload) id(29) addons() desc(Loading (dl_hideout))
[EngineServiceManager] SwitchToLoop levelload requested: id [29] addons
[Server] SV: Sending full update to client PlushSizedNinja (reason: initial update)
[Client] CNetworkGameClientBase::OnReceivedUncompressedPacket(), received full update
[Prediction] Resetting prediction state because we received a full update
[Client] Receiving 0.0K non-incremental update from server
[Networking] server @ loopback:1: NetChan Setting Timeout to 30.00 seconds
[Client] CL: Signon traffic “server”: incoming 7.640 KB [6 netframes], outgoing 1.121 KB [6 netframes]
[Client] CL: IGameSystem::LoopDeactivateAllSystems {
[Client] CL: } IGameSystem::LoopDeactivateAllSystems done
[Client] Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Closing Steam Net Connection on socket ‘client’ to loopback:1, handle #95442107 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE)
[NetSteamConn] CloseSteamNetConnection handle #95442107 (userdata 1)
[NetSteamConn] Disassociating NetChan server @ (unknown) from Steam Net Connection handle #95442107 (userdata 1)
[SteamNetSockets] [#95442107 pipe ‘server’] closed by app, linger requested but not needed (2055) NETWORK_DISCONNECT_LOOPDEACTIVATE
[SteamNetSockets] [#3556870359 pipe ‘PlushSizedNinja’] closed by peer (2055): NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Removing Steam Net Connection for loopback:1, handle #95442107
[Networking] Closing ‘client’ poll group
[Server] SV: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: } IGameSystem::LoopDeactivateAllSystems done
[Server] SV: } IGameSystem::LoopDeactivateAllSystems done
[Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
[Server] CNetworkGameServerBase::SetServerState (ss_active → ss_dead)
[Server] Disconnect client ‘PlushSizedNinja’ from server: NETWORK_DISCONNECT_SHUTDOWN (Server shutdown)
[SignonState] Client 0 ‘PlushSizedNinja’ signon state SIGNONSTATE_FULL → SIGNONSTATE_NONE
[NetSteamConn] Closing Steam Net Connection on socket ‘server’ to loopback:0, handle #3556870359 (1001 NETWORK_DISCONNECT_SHUTDOWN)
[NetSteamConn] CloseSteamNetConnection handle #3556870359 (userdata 0)
[NetSteamConn] Disassociating NetChan PlushSizedNi @ (unknown) from Steam Net Connection handle #3556870359 (userdata 0)
[NetSteamConn] Removing Steam Net Connection for loopback:0, handle #3556870359
CPlayerVoiceListener::PostSpawnGroupUnload()
[Networking] Closing ‘server’ poll group
[stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 14 tables
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 14 tables
WriteSteamRemoteStorageFileAsync( “cfg/cached_hero_builds.kv3” ) → at 528.248
WriteSteamRemoteStorageFileAsync( “voice_ban.dt” ) → at 528.257
Destroying bullet handler 000004A4D7341980
CCitadelBulletManager removed BulletHandler 000004A4D7341980 (now 0)
CPlayerVoiceListener::GameShutdown()
CAsyncWriteInProgress::OnComplete( “cfg/cached_hero_builds.kv3” ) → Success at 528.263
CAsyncWriteInProgress::OnComplete( “voice_ban.dt” ) → Success at 528.263
[NetSteamConn] Steam Net connection #3556870359 pipe ‘PlushSizedNinja’ closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] CloseSteamNetConnection handle #3556870359 (userdata -1)
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to “game” loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [29] addons
[Server] SteamGameServer_Init()
ResetBreakpadAppId: Universe is 1 (k_EUniversePublic)
[Server] SteamGameServer_Init() OK, logging on to Steam
[Networking] CNetworkSystem::InitGameServer: SteamGameServerNetworking() OK
[Server] CNetworkGameServerBase::SetServerState (ss_dead → ss_waitingforgamesessionmanifest)
[Server] SV: maxplayers set to 31
[Networking] Created poll group for socket ‘server’
[SteamNetSockets] AuthStatus (invalid): Waiting (Waiting for Steam login)
[Networking] Network socket ‘server’ opened on port 27015
[Server] SV: Executing server defaults
[Server] SV: Executing listen server config file
[Server] SV: CGameRulesGameSystem::GameInit installed game rules
CPlayerVoiceListener::GameInit()
Created bullet handler 000004A4FD4BB7E0 for weapon 0000000000000000
CCitadelBulletManager added BulletHandler 000004A4FD4BB7E0 for weapon 0000000000000000 (now 1)
Precaching 0 heroes in CCitadelGameRules::BuildGameSessionManifest
[Entity System] Attempting to precache model for entity -1 [destroyable_building] at 0.00 0.00 0.00, but model name is NULL
[Server] SV: Connection to Steam servers successful.
[Server] SV: ServerSteamID=[A:1:253399063:49875] (90286204294696983).
[GCClient] Logged on to Steam, set GC connection state to NO_SESSION
[SteamNetSockets] Gameserver logged on to Steam, assigned identity steamid:90286204294696983
[SteamNetSockets] AuthStatus (steamid:90286204294696983): Attempting (Requesting cert)
[GCClient] OnSteamServersConnected()
[SteamNetSockets] AuthStatus (steamid:90286204294696983): OK (OK)
[SteamNetSockets] Certificate expires in 48h00m at 1779895380 (current time 1779722579), will renew in 46h00m
[Server] SV: VAC secure mode disabled.
[GCClient] Recv msg 4005 (k_EMsgGCServerWelcome), 72 bytes
[GCClient] Received server welcome from GC.
[SOCache] CMsgClientWelcome subscribed: 0 up-to-date, 0 out-of-date
GC Connection established for server version 6520
ERROR: Resource name “materials/skybox/sky_dl_hideout_dusk01.vmat” has the incorrect extension “vmat” for the specified resource type (expected “vtex”)!
[ResourceSystem] Failed loading resource “models/npc/t2_bull/t2_bull.vmdl_c” (ERROR_FILEOPEN: File not found)
[ResourceSystem] Failed loading resource “materials/sprites/blueglow1.vmat_c” (ERROR_FILEOPEN: File not found)
[Server] SV: Spawn Server: dl_hideout
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest → ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading → ss_active)
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to ‘127.0.0.1’
[NetSteamConn] Opened Steam Net Connection on socket ‘client’ to 127.0.0.1:27015, connection #2256771262 UDP invalid@127.0.0.1:27015
[Networking] Created poll group for socket ‘client’
[Client] Tick packet desired receive margin now 20.0ms. cl_tickpacket_recvmargin_desired=5 cl_tickpacket_desired_queuelength=0. engine_frametime_warnings_enable=1, cl_async_usercmd_send=0
[NetSteamConn] Accepting Steam Net connection #290921932 UDP steamid:76561197962679118@127.0.0.1:54596
[SteamNetSockets] [#2256771262 UDP steamid:90286204294696983@127.0.0.1:27015] connected
[Client] Sending connect to 127.0.0.1:27015
[Server] Sending S2C_CHALLENGE [0 auth 3] to 127.0.0.1:54596
[Client] Received S2C_CHALLENGE [0 auth 3] from 127.0.0.1:27015
[Client] Sending C2S_CONNECT [48 protocol 0 auth 3] to 127.0.0.1:27015
[Server] Receiving C2S_CONNECT [protocol 48 0 auth 3] from 127.0.0.1:54596
[NetSteamConn] Associating NetChan PlushSizedNi @ 127.0.0.1:54596 (127.0.0.1:54596) with Steam Net Connection handle #290921932 (userdata 0)
[Server] CServerSideClientBase::Connect( name=‘PlushSizedNinja’, userid=0, fake=0, connectiontypeflags=3, chan->addr=127.0.0.1:54596 )
[SignonState] Client 0 ‘PlushSizedNinja’ signon state SIGNONSTATE_NONE → SIGNONSTATE_CONNECTED
[Server] Sending S2C_CONNECTION to 127.0.0.1:54596 [addons:‘’]
[Server] Sending S2C_CONNECTION to 127.0.0.1:54596 [addons:‘’]
[Client] Received S2C_CONNECTION from 127.0.0.1:27015 [addons:‘’]
[NetSteamConn] Associating NetChan server @ 127.0.0.1:27015 (127.0.0.1:27015) with Steam Net Connection handle #2256771262 (userdata 1)
[Client] CL: Connected to ‘127.0.0.1:27015’
ClientPutInServer create new player controller [PlushSizedNinja]
[Server] Client 0 ‘PlushSizedNinja’ setting rate to 196608
[Server] [PlushSizedNinja] cl_interp_ratio=‘0’, LerpTime=0
[Server] SV: 1(PlushSizedNinja) changed min command queue size to 1
[SignonState] Client 0 ‘PlushSizedNinja’ signon state SIGNONSTATE_CONNECTED → SIGNONSTATE_NEW
[Client] Game: “Deadlock”
[Client] Map: “dl_hideout”
[Client] Players: 1 (0 bots) / 31 humans
[Client] Build: 10725 (revision 10681530)
[Client] Server Number: 20
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
[Client] CL: CGameRulesGameSystem::GameInit installed game rules
ILocalize::AddFile() failed to load file “resource/subtitles/closecaption_english.txt”.
[Subtitles and Captions] Client: Added caption file: resource/localization/citadel_generated_vo/citadel_generated_vo_english.dat
ReadSteamRemoteStorageFile( bufOut, “voice_ban.dt” ) → 0.000483 seconds
[Client] Tick packet desired receive margin now 20.6ms. cl_tickpacket_recvmargin_desired=5 cl_tickpacket_desired_queuelength=0. engine_frametime_warnings_enable=1, cl_async_usercmd_send=0
[SignonState] Client 0 ‘PlushSizedNinja’ signon state SIGNONSTATE_NEW → SIGNONSTATE_PRESPAWN
[Client] CL: CGameClientConnectPrerequisite connection succeeded
[Server] SV: IGameSystem::LoopActivateAllSystems {
[Host] HO: IGameSystem::LoopActivateAllSystems {
[Host] HO: } IGameSystem::LoopActivateAllSystems done
CCitadelMatchDataWatcher Tracked Stats
Assists: Meta: N, Account: 2, Hero: 2
Denies: Meta: N, Account: 5, Hero: 5
Last Hits: Meta: N, Account: 4, Hero: 4
Player Kills: Meta: N, Account: 1, Hero: 1
[Server] SV: } IGameSystem::LoopActivateAllSystems done
[Server] Created physics for dl_hideout
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
[Server] 507:info_particle_system::m_vecOrigin CNetworkOriginCellCoordQuantizedVector m_cellX cell 32 is outside of cell bounds (0->32) @(16852.000000 0.000000 0.000000)
citadel_new_years_fireworks at (9056.000, -5888.000, -800.000) has no model name!
citadel_new_years_fireworks at (8160.000, -7136.000, 544.000) has no model name!
citadel_new_years_fireworks at (6624.000, -3552.000, 384.000) has no model name!
citadel_new_years_fireworks at (8064.000, -6432.000, 256.000) has no model name!
citadel_new_years_fireworks at (9312.000, -5888.000, -800.000) has no model name!
citadel_new_years_fireworks at (8384.000, -5696.000, -544.000) has no model name!
citadel_new_years_fireworks at (8384.000, -6656.000, 160.000) has no model name!
citadel_new_years_fireworks at (10208.000, -8160.000, 928.000) has no model name!
citadel_new_years_fireworks at (8384.000, -6656.000, 160.000) has no model name!
citadel_new_years_fireworks at (8384.000, -5696.000, -544.000) has no model name!
citadel_new_years_fireworks at (10432.000, -8160.000, 736.000) has no model name!
[Animation 2] Different skeleton for referenced graph detected, this is not allowed. Trying to use ‘animgraphs/animgraph2/hero/hero_mantle.vnmgraph+calico_cat.vnmgraph’ within ‘animgraphs/animgraph2/hero/familiar/familiar_helper.vnmgraph’
Attempting to get the movement settings from model models/props_gameplay/sinners_sacrifice_vault/sinners_sacrifice.vmdl, for which movement settings have not been set.
Please add a MovementSettings node to the model in ModelDoc
Warning: citadel_hideout_button ‘hideout_xmas_earned’ failed to parse curve string - Unable to determine buffer encoding.Warning: citadel_hideout_button ‘’ failed to parse curve string - Unable to determine buffer encoding.Warning: citadel_hideout_button ‘hideout_xmas_earned_2025’ failed to parse curve string - Unable to determine buffer encoding.ClientPutInServer create new player controller [Bot20]
Initializing bot for player slot 2: k_ECitadelBotDifficulty_Easy
[Server] [Bot20] cl_interp_ratio=‘1.0’, LerpTime=0
CreateCitadelBot: Successfully created bot Bot20
Created bot 496/hero_inferno/hero_inferno at location 11877.875000 -8048.000000 -311.404175
ClientPutInServer create new player controller [Bot21]
Initializing bot for player slot 3: k_ECitadelBotDifficulty_Easy
[Server] [Bot21] cl_interp_ratio=‘1.0’, LerpTime=0
CreateCitadelBot: Successfully created bot Bot21
Created bot 494/hero_gigawatt/hero_gigawatt at location 11685.875000 -8528.000000 -347.000000
Warning: citadel_hideout_button ‘nocooldown_punch_button’ failed to parse curve string - Unable to determine buffer encoding.CCitadelGameRules::PostSpawnGroupLoad: Marking map entities as spawned
Missing info_target named rebels_vanguard_spawn
Missing info_target named combine_vanguard_spawn
[Server] SV: 31 player server started
[Server] CSource2Server::GameServerSteamAPIActivated()
[Client] CL: IGameSystem::LoopActivateAllSystems {
[Client] CL: } IGameSystem::LoopActivateAllSystems done
[HostStateManager] Host activate: Loading (dl_hideout)
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Hideout] Hideout Lobby Connection State: NoLobby (0)
ChangeGameState: WaitingForPlayersToJoin (2)
Citadel HLTV Director, Entering game state: 2 (WaitingForPlayersToJoin) (no HLTV server found)
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] Client missing networkable entity class CCitadel_HideOutTargetSpawner
[Client] CNetworkGameClientBase::LinkClasses took 36.249 msec
ChangeGameState: HeroSelection (3)
Citadel HLTV Director, Entering game state: 3 (HeroSelection) (no HLTV server found)
[SignonState] Client 0 ‘PlushSizedNinja’ signon state SIGNONSTATE_PRESPAWN → SIGNONSTATE_SPAWN
ChangeGameState: MatchIntro (4)
Citadel HLTV Director, Entering game state: 4 (MatchIntro) (no HLTV server found)
ChangeGameState: WaitForMapToLoad (5)
Citadel HLTV Director, Entering game state: 5 (WaitForMapToLoad) (no HLTV server found)
ChangeGameState: PreGameWait (6)
ChangeGameState: GameInProgress (7)
Citadel HLTV Director, Entering game state: 7 (GameInProgress) (no HLTV server found)
Citadel HLTV Director, Entering game state: 7 (GameInProgress) (no HLTV server found)
[GCClient] Send msg 10044 (k_EMsgServerToGCRequestPlayerHeroData), 24 bytes
[SignonState] Client 0 ‘PlushSizedNinja’ signon state SIGNONSTATE_SPAWN → SIGNONSTATE_FULL
[Server] SV: Sending full update to client PlushSizedNinja (reason: initial update)
[Client] CNetworkGameClientBase::OnReceivedUncompressedPacket(), received full update
[Prediction] Resetting prediction state because we received a full update
[Client] Receiving 11.0K non-incremental update from server
[Client] Created physics for dl_hideout
[SteamAudio] Occlusion: Cannot find baked data file: maps\dl_hideout.custom.occlusion.
[SteamAudio] Dimensions: Cannot find baked data file: maps\dl_hideout.custom.dimensions.
[SteamAudio] Materials: Cannot find baked data file: maps\dl_hideout.custom.materials.
[Animation 2] Different skeleton for referenced graph detected, this is not allowed. Trying to use ‘animgraphs/animgraph2/hero/hero_mantle.vnmgraph+calico_cat.vnmgraph’ within ‘animgraphs/animgraph2/hero/familiar/familiar_helper.vnmgraph’
OnGameStateChanged: GameInProgress (7)
Warning: citadel_hideout_button ‘hideout_xmas_earned’ failed to parse curve string - Unable to determine buffer encoding.Warning: citadel_hideout_button ‘nocooldown_punch_button’ failed to parse curve string - Unable to determine buffer encoding.Warning: citadel_hideout_button ‘hideout_xmas_earned_2025’ failed to parse curve string - Unable to determine buffer encoding.Warning: citadel_hideout_button ‘’ failed to parse curve string - Unable to determine buffer encoding.
[Entity System] Entity [light_omni2]: unrecognized parent “fireplace_flicker_rotate”
[Networking] server @ 127.0.0.1:27015: NetChan Setting Timeout to 30.00 seconds
[Client] CL: Signon traffic “server”: incoming 49.410 KB [18 netframes], outgoing 1.392 KB [32 netframes]
[Prediction] Added prediction for player slot 0 (PlushSizedNinja)
[Prediction] Scanned 374 entities, activated prediction for 3, total predictable entities now 3
[Prediction] Expected tick base to be 105+0=105, but controller tick base is 103
[Localization System] CLocalize::FindSafe failed to localize: Optional
[CL CommandQueue] CQ enabled, using client-controlled synchronous send mode
[Prediction] Expected tick base to be 105+0=105, but controller tick base is 103
[Particles] WARNING: Particle system ‘particles/ui/ui_hideout_findingmatch_corner.vpcf’ was not precached correctly. Performing blocking load…
[Prediction] Prediction time (1.712764) is less than sim time (1.806514)? Clamping offset
[Localization System] CLocalize::FindSafe failed to localize: Optional
[SoundSystemLowLevel] Audio device starved 221 samples
[GCClient] Recv msg 10045 (k_EMsgServerToGCRequestPlayerHeroDataResponse), 21 bytes
[Networking] PlushSizedNi @ 127.0.0.1:54596: NetChan Setting Timeout to 20.00 seconds
CGameParticleManager::SetParticleControlEnt: Unable to lookup attachment “ability_apply” on model “” for entity “player”
[Prediction] Prediction time (1.758753) is less than sim time (1.850859)? Clamping offset
[Localization System] CLocalize::FindSafe failed to localize: Optional
[Localization System] CLocalize::ConstructString failed to localize: #CitadelItemSlotFavorites
[Localization System] CLocalize::FindSafe failed to localize: Optional
[Particles] WARNING: Particle system ‘particles/ui/ui_topbar_killstreak_stylized.vpcf’ was not precached correctly. Performing blocking load…
[Server] Loaded hero 491/hero_necro
[Animation 2] Different skeleton for referenced graph detected, this is not allowed. Trying to use ‘animgraphs/animgraph2/hero/hero_shoot.vnmgraph’ within ‘animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+necro.vnmgraph’
Failed to set animgraph param e_SWITCH_4wayRoll_ON/OFF of type unknown
Failed to set animgraph param e_SWITCH_Recoil_ON/OFF of type unknown
Failed to set animgraph param e_SWITCH_ZiplinePhysicsSway_ON/OFF of type unknown
Failed to set animgraph param e_SWITCH_ShootStyle of type unknown
Failed to set animgraph param e_SWITCH_4wayRoll_ON/OFF of type unknown
Failed to set animgraph param e_SWITCH_Recoil_ON/OFF of type unknown
Failed to set animgraph param e_SWITCH_ZiplinePhysicsSway_ON/OFF of type unknown
Failed to set animgraph param e_SWITCH_ShootStyle of type unknown
Failed to set animgraph param e_SWITCH_4wayRoll_ON/OFF of type unknown
Failed to set animgraph param e_SWITCH_Recoil_ON/OFF of type unknown
Failed to set animgraph param e_SWITCH_ZiplinePhysicsSway_ON/OFF of type unknown
Failed to set animgraph param e_SWITCH_ShootStyle of type unknown
[Animation 2] Different skeleton for referenced graph detected, this is not allowed. Trying to use ‘animgraphs/animgraph2/hero/hero_shoot.vnmgraph’ within ‘animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+necro.vnmgraph’
Failed to set animgraph param e_SWITCH_4wayRoll_ON/OFF of type unknown
Failed to set animgraph param e_SWITCH_Recoil_ON/OFF of type unknown
Failed to set animgraph param e_SWITCH_ZiplinePhysicsSway_ON/OFF of type unknown
Failed to set animgraph param e_SWITCH_ShootStyle of type unknown
[Client] Camera Pose Node “near_00” has a noticeable height overshoot vs the standing pivot ( 2.000000 ), which can result in bad game feel. Zeroing.
Camera Pose Node “near_02” has a noticeable height overshoot vs the standing pivot ( 4.999998 ), which can result in bad game feel. Zeroing.
Camera Pose Node “gunaim_00” has a noticeable height overshoot vs the standing pivot ( -5.000011 ), which can result in bad game feel. Zeroing.
VMDL Camera Pose Success! “models/heroes_wip/necro/necro.vmdl” has loaded camera poses from vmdl: “near_” Poses: 3, “far_” Poses: 3 ,“gunaim_” Poses: 3
[Localization System] CLocalize::FindSafe failed to localize: Optional
[Server] Loaded hero 496/hero_inferno
Failed to set animgraph param e_SWITCH_4wayRoll_ON/OFF of type unknown
Failed to set animgraph param e_SWITCH_Recoil_ON/OFF of type unknown
Failed to set animgraph param e_SWITCH_ZiplinePhysicsSway_ON/OFF of type unknown
Failed to set animgraph param e_SWITCH_ShootStyle of type unknown
Failed to set animgraph param e_SWITCH_4wayRoll_ON/OFF of type unknown
Failed to set animgraph param e_SWITCH_Recoil_ON/OFF of type unknown
Failed to set animgraph param e_SWITCH_ZiplinePhysicsSway_ON/OFF of type unknown
Failed to set animgraph param e_SWITCH_ShootStyle of type unknown
Failed to set animgraph param e_SWITCH_4wayRoll_ON/OFF of type unknown
Failed to set animgraph param e_SWITCH_Recoil_ON/OFF of type unknown
Failed to set animgraph param e_SWITCH_ZiplinePhysicsSway_ON/OFF of type unknown
Failed to set animgraph param e_SWITCH_ShootStyle of type unknown
[Localization System] CLocalize::ConstructString failed to localize: #CitadelItemSlotFavorites
[Localization System] CLocalize::FindSafe failed to localize: Optional
[Server] Loaded hero 494/hero_atlas
Failed to set animgraph param e_SWITCH_4wayRoll_ON/OFF of type unknown
Failed to set animgraph param e_SWITCH_Recoil_ON/OFF of type unknown
Failed to set animgraph param e_SWITCH_ZiplinePhysicsSway_ON/OFF of type unknown
Failed to set animgraph param e_SWITCH_ShootStyle of type unknown
Failed to set animgraph param e_SWITCH_4wayRoll_ON/OFF of type unknown
Failed to set animgraph param e_SWITCH_Recoil_ON/OFF of type unknown
Failed to set animgraph param e_SWITCH_ZiplinePhysicsSway_ON/OFF of type unknown
Failed to set animgraph param e_SWITCH_ShootStyle of type unknown
Failed to set animgraph param e_SWITCH_4wayRoll_ON/OFF of type unknown
Failed to set animgraph param e_SWITCH_Recoil_ON/OFF of type unknown
Failed to set animgraph param e_SWITCH_ZiplinePhysicsSway_ON/OFF of type unknown
Failed to set animgraph param e_SWITCH_ShootStyle of type unknown
Failed to set animgraph param e_SWITCH_4wayRoll_ON/OFF of type unknown
Failed to set animgraph param e_SWITCH_Recoil_ON/OFF of type unknown
Failed to set animgraph param e_SWITCH_ZiplinePhysicsSway_ON/OFF of type unknown
Failed to set animgraph param e_SWITCH_ShootStyle of type unknown
[Localization System] CLocalize::FindSafe failed to localize: Optional
[Server] SV: “PlushSizedNinja<0><[U:1:2413390]><>” STEAM USERID validated
[Localization System] CLocalize::FindSafe failed to localize: Optional
[SteamNetSockets] [#1655630229 SDR server steamid:90286192713214998 vport 0] Discarding inactive session sea#125 (205.196.6.135:27139). ConnectionShutdown
[SteamNetSockets] [#1655630229 SDR server steamid:90286192713214998 vport 0] Discarding inactive session dfw#196 (162.254.194.38:27020). ConnectionShutdown
Avg Frame: 15.62ms, Avg Idle: 0.00ms - 3840 frames
Performant - 0 frames (0.0%), Longest Run - 0, Avg Run: 0.0
Frame Time >17.50ms - 1317 frames (34.3%), Longest Run - 3, Avg Run: 1.0
Idle Time <3.00ms - 3840 frames (100.0%), Longest Run - 3840, Avg Run: 3840.0
[SteamNetSockets] Certificate expires in 32h21m at 1779839128 (current time 1779722667), will renew in 30h21m

Same thing happens to me now - I OBS’d recorded it - what are you suppose to do? Just press abandon and eat the cooldown?